![]() ![]() Reduces the zigzagging around profoundly, tries not to use the system too much when it's in a position to use guns the time dilator system now allows shield to be on, this reduces AI's willingness to stop engaging mid system usage The hullmod buffs nearest ship with increased range, only one ship targeted, cooldown depends on buffed ship size Moved the ORB link buff to a passive hullmod effect ORB Laser buff during systems implemented as a listener based one, it should now be more accurate and show up as normal damage instead of unkown in Detailed combat results Nerfed with slower refire rates, L and M also have different refire rate to reduce change of ai spamming synced volleys Gave it onhit that does direct armor damage, 25% of the projectile damage ![]() Reduced per projectile damage down to 90 Modified the implementation so statcard is right Increased overall dps, adjusted onhit emp arcing Lost the ability to do hard flux on shield Adjusted stats and recoil, should work much better. The medium and large weapons now do kinetic damage. Try it out, it's just more satisfying when you do score a hit. Nerfed launch speed and projectile speed to give smaller than capital ships a better change to escape getting hit. Now comes with 2 ammo, shortened refire rate to 30s, more projectile hitpoints to make it worth the 10 OP. New! Flame Snapper SRM, Pirate version of Snapper SRM New! Lightning Orb Missile Launcher, Large missile Bomblets now do 300 HE damage instead of 400 Has some ammo so it benefits from expanded missiles New missile AI with some lame effects, more straightforward spread pattern New! Dodecabomba LRB (modified the old Smartbomb LRB) New! Pecker SRM, Medium missile, Kinetic short range brawling aid New! Quadquaker, small ballistic burst dps and PD frag gun, a lot of noise and dakka New! Oba's Hullcracker, Medium ballistic, excellent at cracking hull, mediocre/bad at anything else. New! Spacer Cannon, Medium ballistic, 8 Op better than nothing weapon You can use various ways to spawn them if you really want to. They'll very likely get completely deleted/reworked in future. Removed ships, these might still show up(they shouldn't). AMEG Time dilator has a custom AI, also shield is usable during the system to assist the AI not be so zigzaggy during the system. Sun ship system is now Targeting Assistant, reworked the old ORB friendly boost as a passive hullmod. New! Fallen Eagle (P), (Unimplemented Quest ship that should not spawn yet) New! Cur, (Unimplemented Quest ship that should not spawn yet) Bob arcwelder wing is now available as a LPC Added planet Magnetron, a small satellite moon for Vaultron where AMEG HQ is ![]() Added NPC Noel Crow, with two quests for starting levels, resides in Harman colony (And an introduction quest that leads to this questline from random bar event if you don't visit Noel by yourself) The changelog may not 100% accurate as things were changing fluidly. For over 200 cycles, humanity has been losing its grip on interstellar civilization and struggling desperately to hang on to what is left.Fixed versioncheck file that cause crash if you have lunalib The story of Starsector concerns a dense region of space in the Perseus Arm left remaining after the calamity which presumably destroyed the Domain. You find yourself stuck in the Persean Sector, a cut-off pocket of divided worlds trying to recover from the great Collapse. Entire worlds cut off from the Gate network starve, burn, and tear themselves apart. The sophistication of the high age of technology is but a memory. Countless fleets were scattered and lost. The interstellar Gate network which bound the stars of the Human Domain in a network of trade, industry, and empire collapsed in an instant that irrevocably shattered known civilization. ![]()
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